Lab - verifying streaming results

It's not uncommon that we cannot expect to be the only ones in a system test environment. We must expect other people to interact with the system too and that our results are not always totally predictable or that the test data we use is the only test data in use in the system.

In this excercise we explore both a somewhat unprecise verification and streaming data.

Task: Verify that the player "Testus Testsson" receives a score between 25 and 30.